Amiri the Barbarian is a simple and powerful build that is lite on micromanaging, and thus perfect for newcomers.

This build is as simple as it gets, and can be summarized as: “Turn on Rage and just send Amiri to clean up everything from the screen“. But yeah, Barbarian isn't really a feat hungry class, so feel free to do what you want with them. Cord of Stubborn Resolve, AKA "The Belt of Rage Cycling". A barbarian can select this rage power up to three times. It requires points into the Persuasion Skill to make it harder to resist. In fact, a really good choice for a lot of levels is to just not take a feat, and instead take Extra Rage Power, which you can take as many times as you want. another notable way to gain immunity to fatigue is to dip into Oracle with the Lame curse at 9th level, which also lets you go into Rage Prophet if you're into that sort of thing. Wis: Essential for the Barbarian's poor Will saves. Also, since you don't get a Strength Bonus anymore (just getting a flat bonus to damage per attack), you won't get the x1.5 multiplier on the bonus damage from your two-handed weapon. If you aren't going Urban Barbarian, you'll also want Raging Vitality because otherwise you have a good chance of dying if you fall unconscious (Normal Rage grants a Con Bonus which gives you more HP, but unlike Temp HP, this isn't lost first, so when you drop unconscious and drop your rage, you can lose dozens of hitpoints depending on your level and immediately die. A barbarian must have Renewed Vigor rage power and be at least 4th level to select this rage power. Basically, some of your Rage Powers can only be used once per rage, so if you have a way to eliminate the Fatigue you get when you drop out of rage so that you can go right back in, you can refresh these powers. Half-Orc: A flexible ability bonus, Darkvision, some cool racial abilities, and extra rage rounds as a favored class bonus. Reckless Rage: Scale the Power Attack penalty and damage up one step. In this Pathfinder Kingmaker Guide we will take a look at Amiri.

EDIT: I didn't really mention races, but to be fair, there are a lot that are good for Barbarian so you have your pick of the litter. Amiri starts with bonuses to every one of these Skills so it would be a waste not to build on that starting boost. Urban makes you lose Medium Armor Proficiency, but a one level dip in Fighter fixes that right up. Bite (Animal Fury) damage is added at the end of the last attack every round as an additional free attack when Rage is active. Amiri is great against Ranged and Spellcaster enemies. You'll also want to become familiar with Rage Cycling. Thank you for reading and enjoy the build! Int: Dump to 8, or 7 if you absolutely need to. Extra Rage will probably give you more rounds per day. 10 ): Once per day, the barbarian can absorb the energy from a single attack that deals damage of the energy type she resists with the energy resistance rage power. Its effects stack. Halfling: Strength Penalty, and no useful abilities.

With those feats they can increase Damage Reduction further, add Bite, stances and other things. More Pathfinder Kingmaker content is coming soon, including Class and Build Guides, so stay tune! It fixes the problem of Barbarians dying when they go unconscious by just giving you Temp HP, it makes it so that Rage Cycling isn't really a thing anymore by retweaking a bunch of abilities, and in general just has some quality of life improvements and power level increases. The former gives enough DR for the Barbarian DR to be relevant, the latter trades away some unneeded abilities (including DR, because if you aren't going Invulnerable Rager, the DR just isn't good enough there) for Initiative and a bunch of Senses.

Free boost to Strength without a penalty anywhere else, a free feat, and you can even pick up Heart of the Field like I mentioned before.

Indomitable Will (Ex): Situational, but Enchantment spells are among the scariest in the game, and Dominate Person on a Barbarian has led to the end of numerous parties. Rage Powers (Ex): Rage Powers offer a large number of fun ways to customize your Barbarian. I also have a soft spot for Urban Barbarian myself, because it gives you a more manageable rage (and losing the Will Save doesn't really matter, since you'll almost certainly end up taking the Superstition Rage Power, and that doesn't stack with the normal Rage Will Save), a good Class Skill trade, and an AC/Attack bonus when adjacent to more than one enemy, which happens a LOT for you. In the meantime you can check out the wiki for all your Pathfinder needs. Here's a list of guides for all pathfinder classes. For help selecting Rage Powers, see my Barbarian Rage Power Breakdown. Unchained Barbarian is also an option. Rolling Dodge (Ex) ( PRPG Core Rulebook pg. Saves: Good Fortitude saves, but Reflex Saves and Will saves are frequently problems for Barbarians. A barbarian gains the benefits of rage powers only while raging. The DR from this class stacks with any other class's though, so it can pair VERY well with Invulnerable Rager. A barbarian must have the renewed vigor rage power and be at least 4th level before selecting this rage power. Persuasion is also important becuase of the Cornugon Smash ability that we will use for this build. Rage Powers 5. Here's a list of guides for all pathfinder classes. Some cornerstone ones include the aforementioned Superstition, the Beast Totem Line, and Reckless Abandon. Proficiencies: Martial weapons, medium armor, and shields offer the Barbarian plenty of options. Rage Powers often give you more bang for your buck than a Feat anyways, but do keep in mind that these powers are ONLY active while you're raging. Introduction, Abilities, Roles, and Sub Roles 3. The Dwarf favored class bonus grants some much-needed rage rounds. Rage Cycling the practice of ending a rage and immediately starting a new one. Lethal Stance and its upgrades will boost them even further. The only REALLY mandatory one is Power Attack. Recovered Rage: One rage point, and you have to get the killing blow. Pretty much born with gamepad in my hands and been gaming ever since. Table of Content and Rating System 2. This is a stance rage power. This is a stance rage power.. Fast Movement (Ex): Nice for charging, and it keeps your speed at 30 feet in medium armor.
Also note that many colored items are also links to the Paizo SRD. Internal Fortitude : While raging, the barbarian is immune to the sickened and nauseated conditions. Tireless Rage (Ex): A bit late in the game to see any real use, but Tireless Rage allows you Rage Cycle without any real effort to work it into your build. Renewed Vigor: As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. This guide is for the vanilla Barbarian. The Barbarian has a tendency to be a glass cannon despite their formidable hit points because they go through hit points to quickly, so be sure to bring a healer along, and invest in wands of Cure Light Wounds for cheap healing between encounters. Cha: Dump to 7 unless you plan to use Intimidate. For this build I suggest using Lethal Stance to increase chance to Hit, Crit and to increase Crit Multiplier. Love for RPGs started with Fallout 1 and 2. Skills: 4+ skill ranks, but very few useful skills, and Intelligence is often a dump stat.

Races, Class Abilities, and Skills 4. Rage Power - Pathfinder Kingmaker.

Upon finishing an enemy Cleaving Finish occurs, meaning you will strike any enemy within range with free attack. Gnome: Strength Penalty, and no useful abilities. N. Jolly's guide has the Courageous Weapon Enchantment with the highest rating, but since he released his guide that Enchantment got eratta'd and now it's pretty useless.

Dwarf: An excellent Defensive option, the Dwarf is offers a lot of things that go a long way to keep the Barbarian alive. There are like four or five there for Barbarians, but I think the best one is N. Jolly's guide.

Feats and Traits 6. Barbarians receive Rage Power Feats in addition to to normal ones. The only Class that we need for this build is Barbarian because they have high Damage Reduction and lots of bonuses to both attack and damage. Here is a list of the most important feats for this build: For this build I recommend any 2h weapon that you like and then select a Weapon Focus and Improved Critical for that weapon. Cornugon Smash is an optional ability but I like it because it puts Shaken status on enemies. Dwarves are great too and have lots of fun bonuses that the Barbarian likes.
Table of Content and Rating System 1. After that or if there are no mages or archers you should send her to deal with multiple adjacent enemies so she may use Cleave and you can enjoy the massive AOE damage. I'd prefer a two handed weapon build personally.

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